The Minder Computer Game  
 

Written by Don Priestly

In June 1985, DK'Tronics published a Minder computer game, written by Don Priestly.
 This game was available for the ZX Spectrum, Commodore 64 and Amstrad CPC464.

The game is very much based on the TV series, as you play the role of Arthur trying to make some nice little earners. Click here (opens a new window) for an amusing article page about this game from Sinclair User.


Screenshots

Below are some screenshots from the game itself...


Terry's Flat


Driving to the lock up


The Winchester Club


Download & Play

For those wishing to play the game today, you can do so using ZX Spectrum Emulation Software (that allow your computer to emulate or pretend to be another computer), hence allowing you to load software originally written for this other system.

There are several ZX Spectrum emulators available, via The World Of Spectrum or Planet Sinclair.
Once you have downloaded the emulation software and installed it on your computer, you need to download the Minder game itself.


Review, by Chris Bourne, from Sinclair User No. 39, June 1985

Who needs 30 packs of pure gold acupuncture needles? Hookey stuff, without a doubt, but that won't stop you from making a deal in Minder, based on the hit TV series. Minder puts you in Arthur's shoes with a two grand stake and a fortnight to get rich.

Visit the Winchester Club to make the contacts you'll need to buy your stock, or have a chat with proprietor Dave about the doings of the Old Bill, in the person of mean, moody, Inspector Chisholm. When you've bought the goods you want, you'll have to try and sell them to one of the many shady dealers in the manor.

If they're bent, Chisholm will be after you. And there's always the aggravation of trying to get hold of Terry to do the fetching and carrying. True to form, all Arthur ever does is count the money. The game is played out through conversations with the many characters. There are up to 35,000, identified by an identikit style of graphics to build up their faces. you can use Arthur's own brand of cockney most of the time; the program recognises much slang, although at times you have to use a specific phrase to clinch a deal. You can also play a more devious game, selling goods you don't own and then trying to pick them up cheaply before time runs out to make a killing.

It's all great fun and very much like the TV show, except in so far as Terry's life as a minder, with all the violence and confusion, is barely mentioned. Unfortunately the game is marred by the occasional bug in the interpreter, so that conversations can go off the rails, with words missed out or the wrong prices agreed on. That tends to destroy the illusion and show up the program as rather more simple than it appears when things function properly. however, you will never get the old 'I don't understand' comments. There is plenty of humour, particularly in the extraordinary goods you will have to buy and sell. Chisholm can be a right pain at times, and you may have to cut your losses and dump bent stock to avoid being hassled on other deals. But the roots of Minder are still those of a fairly simple trading game, and although it may sustain itself for a while, it will ultimately become boring to play.

In all fairness, Minder could have been done extremely badly indeed, and to the credit of DK'tronics and Thames TV it is not at all bad. Just a bit more care at the final stages, with a touch more variety and depth to the conversations, and it could have been a classic.


minder.org opinion

Due to the age of the game we think it unfair to comment on sound/graphics by today's standards - remember this was 1985 on a 48k ZX Spectrum! If you were a youngster in the 1980s and were brought up on these sorts of machines hearing the crackling Spectrum sound isn't all that bad. With this taken into consideration, we have to say that the game matches the essence of the TV series very well.

One point is that the game is focused solely on the role of Arthur, and Terry doesn't get involved in any sort of minding or punch ups, just simply shifting and collecting. Our major quibble has to be that at some points it can be difficult to guess what to do without a valid set of instructions and a comprehensive set of text commands, but the tips above should be sufficient to set you on your way!


Tips & Tricks

Thankfully, fellow Minder fan Shaun Roberts has been able to provide us with some expert tips on playing the game! It is strongly recommended that you print this text and print it out before attempting to play the game. As well as that, before you play the game itself, get yourself a pen and paper handy to jot down details of the deals made!

General Tips

  1. Each day, it is important to GET INTO A ROUTINE, and remember that Terry will be in his flat first thing.
  2. Catch the dealers in the morning. Go down the Winchester Club in the evening for the bargains.
  3. Some dealers offer higher prices than other for your goods.
  4. Try and avoid going to the lock-up, why you should ever need to go there is beyond me.
  5. If you choose to hang around the lock-up expect to get stung, you have been warned!
  6. You can ask Terry to "dump" stolen or dodgy goods for you.
  7. Selling stolen goods will not get you money in the long run.
  8. Dave, at the Winchester Club is a good source of information, not to mention booze.
  9. Terry can be hired as a Minder. Say to Terry: "Terry, be my minder", but as always there's a cost.
10. If you go to a dealer and Chisolm is there, talk to him first. You'll find out what's hot, he'll go, and you can deal!
11. Remember, when selling you've got to cover the cost of of collection and delivery.
12. Jelly babies go mouldy.
13. Try not swear, it doesn't get you very far (unless Terry's looking after you).
14. Rather than saying TV's, put "televisions". "Flypaper" not Flypapers.
15. Check that your selling the right stuff, internal widgets instead of external widgets etc.

Selling Goods

16. Go to one of your friendly dealers.
17. Check what you have, making note of quantity, price and the name.
18. Ask a dealer "Do you want any" or "Interested in any" then put the name of the goods. (See 14)
19. When your asked the price say "10 quid" or "20 pounds" or "30 sovs" etc. Never just put a figure. (See 25)
20. Once you've haggled over the price and found out how much of your dodgy stuff a dealer wants to buy.
21. Make a note when you have to deliver by and the details of the deal.
KEY TIP: 22. Dealers' names are a key to the stock they like to buy and seem to give you better deals in accordance to the product -
i.e. Oddgood buys weird stuff like spots etc. and Watt buys Electrical stuff.

Buying Goods

23. Go to the Winchester Club, either wait for a punter to approach or pick one you think has the goods for you.
24. Listen to the buff, if you like the sound of rubbish he's trying to dump on you say "how much".
25. If you think you want some other (alternative) goods, rather than what is on offer, say "do you have any......".
26. Remember always when talking money, use the words: pounds, quid or sovs.
27. Say how many you want, once you've agreed a price, or ask "how many do you have".
28. Make a note of when you have to pick up the stuff and the details of the deal.

Collection & Delivery of Goods

29. Find Terry - he is usually at his flat first thing, or in the Winchester Club.
30. Say "Collect some...." Or "Deliver some...."
31. Once you have asked Terry he'll run off for you and do the biz - Terry will confirms he wants a cut.
32. Next time you see Terry he will give you the money for the deal, minus his share.


If your web browser is Java enabled, you can now try it out and Play Minder Online! from the menu on the left. Good luck!

   

Last updated : 8th June 2012 by jno

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